Behind the Scenes of Fallout, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that fans were delightfully shocked by the caliber of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing multiple facets of the player's experience.
We followed vault-dweller Lucy, striving to act with integrity and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's leadership and creates significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wastes.
Setting the Stage for Season Two
The show's first season conclusion disclosed a major secret about who helped cause the atomic conflict that sealed a society in underground vaults for centuries. It also left plenty of questions unresolved for the second season – and, this time, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the feedback to the show, so this time people are bringing more enthusiasm and altered expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators prioritized authentic items and locations were fabricated, reflecting the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s real.”
Actually, almost everything you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by skilled directors who are also longtime fans, in collaboration with the original creators behind the franchise. This mutual respect for the world is clear in the finished show.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will foster a new audience reaction, something the team themselves are looking forward to witness.
“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”